TECHNICAL / VFX ARTIST - DEMO REEL

VFX

  • In-Game cinematics + marketing cinematics for Blizzard Entertainment
  • Ironman gameplay + cinematic VFX for Camouflaj
  • Crowfall gameplay VFX for Art Craft Entertainment
Illidan holding Guldan

Tool Development

  • Maya Modular Autorigger (Pymel, Python)
  • More Below

Character + Prop Rigging

  • Bipeds
  • Quadrupeds
  • Winged creatures
  • Prop
  • FX simulation
Rigging_01_AutoRigger

TECHNICAL ART / VFX – DEMO REEL BREAKDOWN

VFX

VFX_06_LegacyOfTheVoid

Star Craft: Legacy of the Void

  • Lightning
  • Explosions
  • Sparks
  • Shockwaves
  • Smoke

Tools: 3DS Max, After Effects, Photoshop

VFX_01_illEyeBlast

World Of Warcraft: Rejection of the Gift

  • Holy Sparkles
  • Eye Beams
  • Ground Smoke/Dust
  • Explosion / Debris

Tools: After Effects (Particular, Saber), Maya

Ironman VR (Playstation VR)

  • Hero, Enemy and Environmental VFX
  • VFX and Character Shaders
  • Scripting
  • Tool Development
  • Troubleshooting

Tools: Unity, Amplify, Houdini, Maya, After Effects, Photoshop

Crowfall

  • VFX
    • Environmental / Atmospheric
    • Character Powers
    • NPC Powers
  • Scripting
  • Shader development
  • Troubleshooting

Tools: Unity, Amplify Shader Editor, Maya, After Effects, Photoshop, C#

CHARACTER RIGGING

World of Warcraft: Warlords of Draenor

  • Khadgar
  • Thrall
  • Garrosh
  • Blackhand
  • and many more

Tools: Maya

TOOL DEVELOPMENT

Modular AutoRigger for Maya

  • In Demo:
    • Easily set limb behaviors
      • Relative FK
      • Reverse Relative FK
      • Branch FK
      • Spline IK
    • Change appears of controllers
      • Color + transparency
      • Shape used
    • Create Poses
      • Pose a set of controls
      • Select limbs to save the pose for
      • Name it
      • A slider now appears to easily set the amount the pose influence
    • Not Seen

Tools: Maya, Python, Pymel

ToolDev_AppLauncher_01

App Launcher (Not Seen)

  • Launches application or opens document at a single click
  • Customizeable
  • Docks to system tray
  • Stylized with CSS
  • Designed for Windows, Mac and Linux
  • Works with Python 2.0+ and 3.0+
  • Works with either PySide, PySide2, PyQt4 or PyQt5

Tools: Sublime Text

Source code on Github

Tool Development (Not Seen)

  • Task Tracking front end UI to be Artist/Producer friendly for Shotgun
    • Python, PySide / PyQt, Sublime Text
  • After Effect file propagation and footage replacement tool for Lighters/Compositors/FX Arists
    • Python, PySide / PyQt, Javascript, After Effects, Sublime Text
  • Stratego board game using Entity Component System (poorly programmed)

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TOOLS ENGINEER - DEMO REEL

TOOLS ENGINEER – DEMO REEL BREAKDOWN

Maya to 3Delight (Renderman)

  • Modeled and animated 3D scene in Maya
  • Created Python script to export .OBJ sequence of scene
  • Another Python script to convert .OBJ to .RIB files
  • .RIB files passed into 3Delight via script to output .JPG

Tools: Maya, Python, 3Delight

ToolDev_03_Renderman
ToolDev_04_Autorigger

Modular AutoRigger for Maya

  • Individual limb creation
  • Limbs can attach to one another however user desires
  • Supports multiple instances of same limbs
  • Easy Mirroring capabilities

Tools: Maya, Python

Custom Cloth + Particle Simulation

  • Sphere vertices have spring calculations to maintain distance between each other, resulting in shape being roughly maintained
  • User may click and drag spheres around to generate particles
  • Speed slider controls time factor of calculations
  • Particles were pulled using ‘attractor‘ and ‘repulsor‘ to maintain certain distance from center of tornado

Tools: Processing

ToolDev_04_Processing
ToolDev_05_Processing
ToolDev_06_UnityShaderMaker

Unity Shader Maker

  • Through PyQt and OpenGL, the user can create shaders for Unity in the style of Unreal Developmen Kit (UDK)
  • To allow artist to create custom shaders without knowing any coding.
    • (This was made in 2013, before the Unity Store had much to offer)

Tools: Python, PyQt, Unity, GLSL, OpenGL

ToolDev_07_UnityShaderMaker
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